A virtual space created within Unreal Engine, the concept was designed as a launching point to reimagine what a sports broadcast might look like for a digital-first audience. The Hype Chamber started out as a motion graphics package that was used to introduce the RLCS teams and matches. “This is huge for us, because we'd change out colors and assets constantly last year-so doing this all in real time as opposed to hard-baking in every single graphic element we create is super efficient.” “Now, because of how we’ve templated out everything, anyone on my team-graphic designer or not-can go in, download the build, transition between over 1,000 combinations of assets, and create high-fidelity broadcasts,” says Lanier. This has made all the difference to Psyonix, enabling them to handle complexity in a way that wasn’t previously possible. “With the way we’ve set up the Hype Chamber in Unreal Engine, we can quickly swap out logos and modify color palettes, and instantly have new high-quality assets ready to go for that weekend’s broadcast,” says Ellerey Gave, Executive Creative Director at Capacity Studios. The answer: a flexible, real-time broadcast graphics package brought to life through a collaboration between Psyonix, the Unreal Engine team, Capacity Studios, and ESL Gaming. In traditional pipelines, this would either equate to significant additional work and rendering each time a new team is added, or it would lead to the add-on teams receiving less special treatment than the established teams. In addition to having various sponsors and themes to work with, the open format of the league means there are usually new teams competing weekly. “We rebuilt each broadcast package for all of these shows and were running into workflow issues on creating new assets about every two weeks.” “Working with Lamborghini, Ford, Verizon, Pele, X-Games, and others, we didn’t want to just slap a logo on the broadcast and call it a day,” says Cory Lanier, Esports Product Manager at Psyonix. That drove the team to experiment with a real-time approach to create the broadcasts for the new season. With the tournament growing in scope year over year, Psyonix had started to face some complex challenges. This format did away with league play in favor of teams earning points through three regional splits, all culminating in three seasonal majors. Radio Times and the Radio Times logo are registered trade marks of Immediate Media Company London Limited and used under licence.Rejuvenating the Rocket League Championship Seriesīack in 2020, Rocket League developer Psyonix announced a new format for the tenth season of RLCS, known as RLCS X. Reproduction in any manner in any language in whole or in part without prior written permission is prohibited. First published on and reproduced with permission of Immediate Media Company London Limited. This story first appeared on © Immediate Media Company London Limited, 2023. Who knows what other artists are in the running?īe sure to check back often to get all the latest on Fortnite! Given how many big artists have featured in Fortnite, it’s quite surprising that it’s taken this long for a Rock Band-inspired mode to come to the game. The Idol star and R&B artist The Weeknd will be kicking things off, and to celebrate the occasion, there was a premiere on YouTube at 2 am GMT on 5th December. By Kratagya Rathore, Nov 17 What is the ‘Fortnite Festival’ mode?įortnite Festival Mode is a new rhythm game developed by Harmonix – the developers behind Rock Band – that is available within Fortnite.Įpic Games says: “ Fortnite Festival is a new music game where players can play in a band with friends or perform solo on stage with hit music by their favourite artists.”
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